![]() This will cause the surface to reflect light differently than it would without this bump map. For example, if you are modeling a shiny object in Maya, you can add a bump map to the surface of the object. Next, Maya uses a “bump mapping” approach instead of normal lighting or reflection. ![]() This is different from other packages that render objects as individual polygon points. These points can then be used to create the final image. ![]() This means that objects are not rendered as individual polygons but rather as a mesh of points. For one thing, Maya uses a “point cloud” approach to Rendering instead of a “ray tracing” approach. However, some users may be surprised to learn that rendering in Maya is different from other software packages like blender, v-ray, corona, cinema 4d, and 3ds max. Since its inception, Maya has been known for its ease of use and the ability to create high-quality renderings.
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